HDC2026 Highlight | GamiFits Fit Monster Joins Hands with Huawei M-Pencil Pro to Build a New Somatosensory Interactive Game Ecosystem for HarmonyOS

At the 2026 Huawei Developer Conference (HDC), the GamiFits brand under QuanChuang Optoelectronics Fit Monster made a grand appearance, bringing an innovative somatosensory game solution built on HarmonyOS + Huawei M-Pencil Pro stylus, and won the HarmonyOS Office Innovation Cooperation Award with breakthrough interactive innovation.


HDC2026 Award | Huawei Stylus Can Actually Play Somatosensory Games!


At this sharing session, we completely disassembled the innovative path of the stylus from a traditional writing tool to a somatosensory game controller. Relying on the underlying sensor communication channel of HarmonyOS PenKit, the M-Pencil Pro has a built-in high-precision accelerometer and gyroscope, which can accurately capture motion data through low-latency Bluetooth transmission. Hand movements such as swinging, swaying, cutting, and shaking can be accurately captured by the system. Without additional cameras or somatosensory devices, a single stylus can achieve immersive somatosensory gaming.


The core demo work "Chop Master" demonstrated on site intuitively shows the advantages of the solution: holding the Huawei stylus to simulate a kitchen knife, waving the arm to cut various fruits in the air and on the countertop, and the vibration feedback synchronously restores the real touch of cutting fruits, suitable for all ages, and full of decompression and fun. Different from traditional camera somatosensory, stylus interaction is not limited by light and space, and is compatible with multiple terminals such as tablets, HarmonyOS all-in-one machines, and TVs, allowing smooth experience for single-player leisure and two-player battles.


Around this hardware-software integrated solution, we announced four core cooperation directions:

New Entertainment Experience with Stylus Break the inherent perception that stylus is only used for office drawing, turn daily writing tools into portable somatosensory controllers, and start interesting game levels at home anytime.

Immersive Somatosensory Interaction Use the pen-end sensor to capture hand gestures, combined with the device's vibration force feedback to simulate physical effects such as hitting, cutting, and waving in the game, greatly enhancing the gaming immersion.

Verify the Underlying Value of PenKit Tools Deeply connect the HarmonyOS PenKit sensor path, independently develop a low-latency motion data calibration algorithm, and achieve end-to-end signal transmission without delay, meeting professional competitive-level interaction standards.

Co-build a 3D Game Content Ecosystem Taking GamiFits Chop Master as a benchmark case, we will continue to expand stylus somatosensory content in multiple tracks such as fitness, leisure, education, rehabilitation, and competition, building a new HarmonyOS interaction platform adapted to multiple devices and groups of people.


With the innovative implementation in the field of HarmonyOS peripheral interaction, QuanChuang Optoelectronics GamiFits stood out from numerous partners and received the HarmonyOS Office Innovation Cooperation Award on site. This award is Huawei's recognition of our hardware-software integration innovation capabilities, and also a brand-new starting point for the stylus interaction track.


In the future, GamiFits will continue to deepen in the HarmonyOS ecosystem, link with Huawei tablets and M-Pencil series hardware, and continuously enrich lightweight somatosensory sports and casual game content, making a single stylus not only for writing, but also for sports, entertainment, and interaction, bringing a new lightweight interactive experience to HarmonyOS users.